- Dave Gannon
- Posts : 109
Join date : 2017-11-06
Age : 46
Location : Clare, Ireland
Re: V21 BA Shaker Bedroom... Faster renders and better GI
Sat Jun 09, 2018 9:40 pm
I like everything except for the headboard Daz
- Mingerz
- Posts : 218
Join date : 2017-11-06
Re: V21 BA Shaker Bedroom... Faster renders and better GI
Sat Jun 09, 2018 10:30 pm
Bunk Bed?
Re: V21 BA Shaker Bedroom... Faster renders and better GI
Sun Jun 10, 2018 11:32 am
haha...
Anyway... I was talking to Peter.... one thing I asked about was why haven't we got the spherical sky option as I remember Charles saying they had done it and it looked good.
The Sky light is currently set to Hemispherical and this option is really for large outside scenes where having light bouncing up from the ground is not necessary because the ground has been modelled to create it's own bounce of light.... We currently have to put up with no light apart from what is in the room and GI to calculate illumination above the window line....
Like in the renders above the sky light striking across the robes is to horizontal looking....
He is going to talk to development about this next week so I will let you know how to do it to try it out for yourselves....
Anyway... I was talking to Peter.... one thing I asked about was why haven't we got the spherical sky option as I remember Charles saying they had done it and it looked good.
The Sky light is currently set to Hemispherical and this option is really for large outside scenes where having light bouncing up from the ground is not necessary because the ground has been modelled to create it's own bounce of light.... We currently have to put up with no light apart from what is in the room and GI to calculate illumination above the window line....
Like in the renders above the sky light striking across the robes is to horizontal looking....
He is going to talk to development about this next week so I will let you know how to do it to try it out for yourselves....
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