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mister_mitch
mister_mitch
Posts : 271
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Location : Rye, East Sussex

Help me make this render better. Textures and lighting. Empty Help me make this render better. Textures and lighting.

Sat Dec 16, 2017 12:37 pm
I have a client after a sleek pocket door kitchen, which is to be painted the same colour as the walls in the room.

Cue renders that are not good enough using the stock materials and lighting.

Anyone help me out making these two renders better...

ill save the hosting:

Help me make this render better. Textures and lighting. 25358293_1558124744266930_3141447512700159297_o

Help me make this render better. Textures and lighting. 25311306_1558124767600261_80551846479263836_o

https://www.facebook.com/PortraitKitchenDesign/photos/pcb.1558125507600187/1558124744266930/?type=3&theater

https://www.facebook.com/PortraitKitchenDesign/photos/pcb.1558125507600187/1558124767600261/?type=3&theater


Last edited by mister_mitch on Sat Dec 16, 2017 12:57 pm; edited 2 times in total
mister_mitch
mister_mitch
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Sat Dec 16, 2017 12:38 pm
Oh and for the lights I have just used cubic boxes with lit appearance. they look a bit shite, what's the better way of doing it?

and I've just noticed the sink is showing what looks like the carcass below? - maybe I have some heights set wrong?
Darrel
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Sat Dec 16, 2017 1:25 pm
Hi Mitch

I can have a look at it for you...

Light's which I have mentioned in another topic, are lacking. The problem with using Cubic Boxes is that every face is lit so leads to more noise and a bit of extra render time.
mister_mitch
mister_mitch
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Sat Dec 16, 2017 1:39 pm
Ok, so whats the better option for a strip of light? could you link me to the topic?

now, when you say you can have a look at it for me? - upload the .kit file?
Darrel
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Sat Dec 16, 2017 1:52 pm
Hi Mitch

The Topic is a request to have lighting Catalogues here - http://www.kbbcad.guru/t129-a-lighting-range-catalogue-please

It is finding a graphic that has a Like the Downlight and a Fluorescent Strip Light (problem with that one is the height of it and depth dims do not change the graphic's size lol). These have a single face to emit the light from pointing down...

Yeah... kit file... zip it up and direct message it to me if you don't want it made public...
mister_mitch
mister_mitch
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Sat Dec 16, 2017 2:11 pm
Sent it through Facebook Daz.

Thanks
Darrel
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Sat Dec 16, 2017 2:31 pm
I will have a look later... off to Ashbourne to do some shopping...
mister_mitch
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Sat Dec 16, 2017 3:28 pm
thanks.
Mingerz
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Sat Dec 16, 2017 3:38 pm
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Daz is the master! You could also change the laptop screen to lit appearance. Maybe set the diffuse value to between .2 and .4. Also the window - as per Daz's lighting calculator.
Darrel
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Sun Dec 17, 2017 12:43 am
Obviously I have missing Graphics as I do not have the Neff Cat and some of the others... Sad

The Default materials are really to diffuse, even matt emulsion has a degree of reflection but the highlights are very spread out using a high glossiness value... So, the wall, ceiling coving and units across the back wall are 2% Sheen level using my new Calculator. It stops the glowing we get when materials are all diffuse so light catches edges and corners etc..

Help me make this render better. Textures and lighting. Brown_10

Help me make this render better. Textures and lighting. Premsc10
Jaynehiddleston
Jaynehiddleston
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Mon Dec 18, 2017 12:24 pm
Daz, as we don't have this (amazing btw!) calculator you have created, how does 2% convert to articad? like where would you put this setting and how do you convert it to 2%?
Darrel
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Mon Dec 18, 2017 1:26 pm
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Jaynehiddleston wrote:Daz, as we don't have this (amazing btw!) calculator you have created, how does 2% convert to articad? like where would you put this setting and how do you convert it to 2%?

This should hopefully show you progress so far:

avatar
Dave Gannon
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Mon Dec 18, 2017 2:46 pm
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Very impressive Daz.
This is an area that I find I spend a lot of time on is the materials settings and you've seemed to have nailed it with your calculator.
Think I'm more looking forward to this release than version 21.
Jaynehiddleston
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Mon Dec 18, 2017 3:25 pm
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Great Daz thanks for sharing Very Happy
mister_mitch
mister_mitch
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Tue Dec 19, 2017 1:57 pm
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That's looking great Daz Cool


(is this where I mention the client now wants it all in matte black Rolling Eyes )
Darrel
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Tue Dec 19, 2017 2:45 pm
Matt Black....really... looks horrid... with that floor anyway... drunken

Help me make this render better. Textures and lighting. Artica22

mister_mitch
mister_mitch
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Wed Dec 20, 2017 11:35 am
lol

units and island are going F&B Pitch Black. Dekton gloss black 20mm tops. Walls to be an off white/light grey.

Which i'll draw up.

That calculator you're developing! Daz, looks awesome!


Last edited by mister_mitch on Wed Dec 20, 2017 2:57 pm; edited 1 time in total
Jaynehiddleston
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Wed Dec 20, 2017 1:33 pm
"No problem, it will takes literally 2 seconds to change your entire colour scheme and at the single click of a button and the new renders will be complete in 10 seconds"

clients be thinking like we be saying this.......

cyclops
mister_mitch
mister_mitch
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Wed Dec 20, 2017 3:07 pm
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Yep, I've just 'clicked a couple of buttons' and it's all changed

Help me make this render better. Textures and lighting. 25488324_1562043487208389_3372307625094255633_o
Jaynehiddleston
Jaynehiddleston
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Wed Dec 20, 2017 3:11 pm
haha how long did that render take? looks sweet though! like the floor.

I think I personally would want a more contrasting worktop, but clients always right......
mister_mitch
mister_mitch
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Wed Dec 20, 2017 3:12 pm
13 mins (ish) render time.
Sponsored content

Help me make this render better. Textures and lighting. Empty Re: Help me make this render better. Textures and lighting.

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